Multiplayer gameplay and procedurally generated environments will be featured in the upcoming Witcher game, currently codenamed Project Sirius.
While not The Witcher 4, Sirius is a spin-off of the Witcher series currently in development at CD Projekt subsidiary Red The Molasses Flood. Revealed in a investor presentation (opens in new tab) Yesterday, the game is currently in pre-production and is touted as “an innovative take on The Witcher Universe”.
About twitter (opens in new tab), CD Projekt Red has confirmed that Sirius will include multiplayer elements on top of a single-player campaign that spans “missions and a story”. There are still no clues as to whether this will take the form of competitive multiplayer or online co-op.
The Continent as you’ve never seen it before
Some new job listings have given us more of an idea of what witch sorcery The Molasses Flood is in store for. as seen by Radar Games (opens in new tab)they suggest that the next Witcher game will include procedurally generated levels – that is, environments created by algorithms rather than manually.
O lead level designer (opens in new tab) The listing describes Sirius as a game in which “many environments will be procedurally generated”. O senior level designer position (opens in new tab)meanwhile, it requires someone who can create levels that involve both craft and procedural elements, as well as level parts that can be “recombined and organized by a procedural system”.
The Molasses Deluge is no stranger to procedural generation. He is best known for creating the 2016 roguelike survival game The Flame in the Flood, in which you scavenge for resources and tools in a post-apocalyptic version of the USA, while making your way down a procedurally generated river. His 2020 co-op survival game Drake Hollow also featured a procedurally generated map where you would build a settlement and rescue creatures.
The studio was founded in 2014 by a group of developers who had previously worked on the Bioshock, Halo and Guitar Hero series. During last year’s acquisition of Molasses Flood, CD Projekt Red said it would work closely with the studio, but the team “will retain its current identity and will not be merged with existing teams”. Part of that identity seems to be a proficiency with procedural generation.